Number of ways to display the messages.
1). MESSAGE 'abs' type 'I'.
2). MESSAGE I002 (<Message Class>)
In the message class we have to write the corresponding message for 002.
3). REPORT <Program Name> MESSAGE-ID <Message Class>.
MESSAGE I002.
In the message class we have to write the corresponding message for 002.
4). MESSAGE i006 WITH text-003.
In the text symbols 003 we have to write the corresponding message.
5). MESSAGE text-001 type 'I'.
In the text symbols 001 we have to write the corresponding message.
6). MESSAGE i006 WITH 'Invalid purchase order Number'(003).
006 message description is sending at runtime, in the message class we mention & & & & for the corresponding 006 number. In the text symbols 003 we are writing the description, it just for our display purpose.
7). MESSAGE ID '<Message Class>' type 'I' NUMBER 002.
8). MESSAGE i003 (<Message Class>) WITH '<Some text message> '.
9). MESSAGE i003 (<Message Class>) WITH text-003.
In the text symbols 003 we have to write the corresponding message.
10). MESSAGE i003 (<Message Class>) with p_user.
Only for that particular user can get the message.
1). MESSAGE 'abs' type 'I'.
2). MESSAGE I002 (<Message Class>)
In the message class we have to write the corresponding message for 002.
3). REPORT <Program Name> MESSAGE-ID <Message Class>.
MESSAGE I002.
In the message class we have to write the corresponding message for 002.
4). MESSAGE i006 WITH text-003.
In the text symbols 003 we have to write the corresponding message.
5). MESSAGE text-001 type 'I'.
In the text symbols 001 we have to write the corresponding message.
6). MESSAGE i006 WITH 'Invalid purchase order Number'(003).
006 message description is sending at runtime, in the message class we mention & & & & for the corresponding 006 number. In the text symbols 003 we are writing the description, it just for our display purpose.
7). MESSAGE ID '<Message Class>' type 'I' NUMBER 002.
8). MESSAGE i003 (<Message Class>) WITH '<Some text message> '.
9). MESSAGE i003 (<Message Class>) WITH text-003.
In the text symbols 003 we have to write the corresponding message.
10). MESSAGE i003 (<Message Class>) with p_user.
Only for that particular user can get the message.